torsdag 7 oktober 2010

The Story in Gaming Strikes Back!

I felt rather foolish a few hours after I made the first post regarding the interaction between storyline and gameplay. See, though I feel rather ashamed at this, I neglected to mention the two most amazingly fantastic examples of it in the history of modern games.

These two games are the duo of The Elder Scrolls IV: Oblivion and Fallout 3. The reason why I put the two together is that they are in essence very similar; made by the same company, with the same engine and interaction between characters works in the same way.

What might have caused my forgetting them earlier is that they are such brilliantly magnificent beacons of light in this whole issue, that they just drop right off my radar.

In those two games, you aren't controlling a character; you don't just choose how the character acts, you are that character! You don't feel like you're controlling someone running around a big open world where you can do whatever the hell you want, you are living in that world directly. You go on adventures, explore, kill stuff, make friends, complete quests and have a bloody good time all around! What you do is live, breathe and experience it on your own!

That's all I can do to explain the greatness of those two games. If you only buy two games in your life, get them!

2 kommentarer:

Aewheros sa...

Combat mechanics are pretty crappy in Oblivion, though. Levelling up mechanics as well.

Elcarsh sa...

Both of which are substantially improved by a couple of major mods.

In fact, the moddability is one of its strongest features.